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Download Crash Bandicoot - Warped XAP File v1.0.0.1 for Windows Phone. Crash Bandicoot - Warped is a free and fun Action & Adventure game. Download and install manually now. Use a motorcycle, plane, bazooka, and a baby T-rex to help Crash survive, or destroy the bad guys by using new moves like the super belly flop or the double jump. Will Crash and Coco be able to save the world? Play CRASH BANDICOOT: Warped and find out. Crash Bandicoot™ N. Sane Trilogy Free Download PC Game Cracked in Direct Link and Torrent. Crash Bandicoot™ N. Sane Trilogy – Your favorite marsupial, Crash Bandicoot™, is back! He’s enhanced, entranced and ready-to-dance with the N. Sane Trilogy.

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Part 1, 2 and 3 requires part 4!! Get part 4 from theisozone! Includes: PS: - Crash Bandicoot Prototype - Crash Bandicoot 1 and 2 Beta Versions - Crash Bandicoot (USA) - Crash Bandicoot (Japan) - Crash Bandicoot (Japan) (Otameshi Disc) - Crash Bandicoot 2 - Cortex Strikes Back (USA) - Crash Bandicoot 2 - Cortex no Gyakushuu!

(Japan) - Crash Bandicoot 2 - Cortex no Gyakushuu! (Japan) (Taikenhen) - Crash Bandicoot - Warped (USA) - Crash Bandicoot 3 - Buttobi! Sekai Isshuu (Japan) - Crash Bandicoot 3 - Buttobi! Sekai Isshuu (Japan) (Tentou You Taikenban) - Crash Bash (USA) - Crash Bandicoot Carnival (Japan) - CTR - Crash Team Racing (USA) - Crash Bandicoot Racing (Japan) - Crash Bandicoot The Wrath of Cortex (EU) Gameboy Advance: - Crash Bandicoot - Bakusou! Nitro Kart (J) - Crash Bandicoot - The Huge Adventure (U) ! - Crash Bandicoot - Bakusou!

Nitro Kart (J) - Crash Bandicoot 2 - N-Tranced (E) (M6) and Crash Bandicoot 2 - N-Tranced (U) - Crash Bandicoot Advance (J) - Crash Bandicoot Advance - Wakuwaku Tomodachi Daisakusen! (J) - Crash Bandicoot Advance 2 - Guru Guru Sai Min Dai Panic! (J) - Crash Bandicoot Fusion (E) (M5) - Crash Bandicoot Purple - Ripto's Rampage (U) (V1.0) - Crash Bandicoot Purple - Ripto's Rampage (U) (V1.1) - Crash Nitro Kart (U) - Crash of the Titans (E) (M6) and Crash of the Titans (U) (M2) ! Extra's: - Crash Bandicoot Original Soundtrack Collection - Redistributables (DirectX and VCRedist setups) How to play: (no need to install) - Run Launcher.exe, select any game and play! Install all redistributables if the wrath of cortex doesn't work. Configure emulators to you're own liking.

Note: The ps2 Crash Bandicoot games after Wrath of Cortex are not included because of too big sized images and because the 2d/3d original style Crash games are much better anyways. Wrath of Cortex runs through pcsx2 emulator and i've included a few profiles inside new hope ps2 launcher for easy game launch. I've fixed the fog and slowdown issues with included profiles inside ps2 launcher. But wrath of cortex needs to be run in native resolution because of strange graphics glitches when you select custom or scale resolutions. Crash Bandicoot The Wrath Of Cortex (DX9+MTVU disabled) V2 and Crash Bandicoot The Wrath Of Cortex (DX11+MTVU disabled) V2 are the best profiles for faster framerate, although sound is not so great. MTVU (multi-threaded) needs to be disabled for Wrath of Cortex because the game slowdowns when enabled.

The Naughty Dog classics and Japanese plus Beta and Prototype versions run through Epsxe emulator and i've included them inside ASuite for easy game launch, click and play! But you can configure epsxe emulator plugins and video settings through emulator. Same applies to pcsx2 emulator and ps2 launcher. PSX Crash Bandicoot Soundtrack collection is included.

North American box art Director(s) David Bowry Grady Hunt Stephen White Greg Omi Erik Panglilinan Jason Rubin Series Release.: October 31, 1998.: December 1998 Mode(s) Crash Bandicoot: Warped (known in Europe as Crash Bandicoot 3: Warped ) is a 1998 developed by and published by for the. It is the third game in the video game series following. The game's story takes place immediately after the events of the second game. The ruins of a space station called the Cortex Vortex owned by, crash-lands on Earth and unleashes an evil entity known as, 's evil younger twin brother, who joins with Cortex and the time-obsessed and they plan to gather powerful Crystals that lay scattered across time and use their energy to enslave the Earth. The game follows the main characters and as they travel through time and prevent the villains from gathering the Crystals by collecting them themselves.

Crash Bandicoot: Warped was praised by critics, who noted a high quality in many areas, including gameplay, graphics and audio. The game went on to sell nearly six million units, making it the. In Japan, the game surpassed the sales of its two predecessors and became the first non-Japanese PlayStation title to sell over one million units in the country. A remastered version was included in the collection for the in June 2017.

An example of gameplay in the medieval levels of Crash Bandicoot: Warped. The earlier levels are set in the daytime (top), while later levels are set in the evening (bottom). Crash Bandicoot: Warped is a in which the player controls Crash and Coco Bandicoot, who must travel back in time and gather 25 Crystals scattered across time before Doctor Neo Cortex and Uka Uka do so. Much of the game takes place in the Time-Twisting Machine, which acts as the hub area of the game. The Time-Twisting Machine is split up into five chambers; only the first chamber is initially available.

Each chamber has five buttons that open portals to different. The goal in each level is to find and obtain the Crystal hidden in the area.

In some levels, the Crystal will be located at the end of a level or must be earned by completing a specific challenge. Some levels contain a 'Bonus Platform' that leads to a special bonus area, where the player must navigate through a separate area and collect everything in sight. As no lives are lost in the bonus areas, the bonus areas can be played through as often as the player desires until the bonus area can be cleared. After completing all five levels in a chamber, a sixth button that opens a portal to a will appear. By defeating the boss, the next chamber will become available for play. When all 25 Crystals are found and all five boss characters are defeated, the game is won.

Crash and Coco start the game with five. A life is lost when they are struck by an enemy attack or suffer any other type of damage. More lives can be earned by collecting 100 'Wumpa Fruits' or breaking open a special crate to collect a life.

If the player runs out of lives, the game is over. However, it can be continued by selecting 'Yes' at the 'Continue?' Crash has the ability to jump into the air and land on an enemy character, spin in a tornado-like fashion to knock enemies off-screen, slide across the ground and perform a to break certain objects. These abilities can be expanded on by defeating boss characters, often resulting in more powerful attacks or increased jumping and running prowess. Boxes play a prominent role in Crash Bandicoot: Warped and can be broken with all of Crash's techniques. Boxes contain helpful items or can augment Crash's mobility.

Check Point boxes allow the player to return to a specific point in the stage upon losing a life. TNT Boxes explode after a three-second fuse when jumped on, while Nitro Boxes explode upon any physical contact.

All of the Nitro Boxes in a level can be detonated at once if a green-colored box with an exclamation point (!) on it is touched; contact with this box is necessary in obtaining the level's Gem, as Nitro Boxes count towards the total number of boxes broken in the level. Besides Crystals, Gems and Colored Gems can be collected for extra accomplishment. Gems are rewarded to the player if all of the crates in a level are broken open or if a secret area is completed. There is a total of 45 Gems in the game. Colored Gems are found in special levels and lead to hidden areas. There are five Colored Gems in the game.

'Relics' can be won by re-entering a level where the Crystal has already been retrieved. To obtain a Relic, the player must initiate the 'Time Trial' mode by touching the floating stopwatch near the beginning of the level and race through a level in the pre-designated time displayed before entering a level. Scattered throughout the level are yellow crates with the numbers 1, 2 or 3 on them. When these crates are broken, the timer is frozen for the number of seconds designated by the box. As no lives are lost in the Time Trial mode, the level can be played through as often as the player desires.

Sapphire, Gold and Platinum Relics can be won depending on how low the player's final time is. The first five Relics the player receives unlocks access to a level in the 'Secret Warp Room'.

Every five Relics thereafter open up another level in the Secret Warp Room. The levels in the Secret Warp Room must be won before the game can be completed.

This article's plot summary may be. Please by removing unnecessary details and making it more concise.

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(November 2017) Setting Much of the game takes place in the Time-Twisting Machine, which allows the characters to travel to different periods in time. The levels that take place in the are populated by wizards, rams, knights and.

The levels take place in a swamp and feature a hatchling that can be mounted and ridden, restless and a gigantic that pursues Crash throughout the level. The levels take place on the rooftops and are overrun with swordsmen, scorpions and genies who seek to stuff Crash into their lamps. The Egyptian levels are set during the heyday of the and are populated by mummies, pyramid construction crews, scarabs and cobras; in addition to the various enemies, the tombs are also overrun with traps. Download gta san andreas turbo mod v2 pc 2010.

The future levels take place in 'Neo York', a city under Cortex's rule that features laser cannons, robots, flying saucers, force fields and moving platforms. The 'Lost Highway' levels, in which Crash pilots a motorcycle, take place in a highway, where Crash must race against Cortex's to win Crystals, avoiding construction barricades and cops along the way. The levels take place in the skies of Europe and alternatively feature Crash and Coco as the player character. In these levels, Cortex's fleet of must be shot down to obtain the Crystal. The levels feature Crash in scuba gear who must find the Crystals in the Atlantean ruins, which are rife with sharks, depth charges and poisonous blowfish. Another water-themed group of levels take place during the and feature Coco as the player character, who must ride a jetski and gather the Crystals on the surface of the water, avoiding and water mines as she does so. The levels feature Coco as the player character and are played riding on the back of a tiger cub while avoiding doddery pan carriers and.

Characters is a mutated bandicoot who must travel through time and stop Doctor Neo Cortex from gathering the Crystals. He is aided by, an ancient witch doctor mask who protects Crash from harm and gives him sage advice between levels. Also helping Crash is his younger sister, who gathers the Crystals on the Great Wall of China, on the surfaces above Atlantis and in the skies of World War I Europe. Crash's enemy, has been aided by his mentor, Aku Aku's twin brother. Aku Aku previously locked Uka Uka away to protect the world from him, but has been freed because of Cortex's bumblings. Aiding Doctor Cortex and Uka Uka is, the self-proclaimed master of time and the creator of the Time Twisting Machine used to gather Crystals and Gems in different time periods.

Cortex's other allies include, a tall, hulking beast who battles Crash in the;, a half- half-crocodile hybrid with a large flamethrower; and, a scientist with a missile in his head. Uka Uka confronts Doctor Neo Cortex. The shot design and animation of the introductory sequence (shown on the left) was inspired by emotion sketches of Cortex begging for Uka Uka's forgiveness (shown on the right). After the Cortex Vortex, a space station owned by Doctor Neo Cortex, is destroyed by Doctor Nitrus Brio's laser beam device, pieces of the station crash into a tropical mountain.

This sets free an entity known as Uka Uka, the mastermind behind Cortex's previous schemes. He derides Cortex for failing to retrieve the crystals and gems, both of which are vast sources of world energy. However, feeling generous after being freed from prison, Uka Uka recruits Doctor Nefarious Tropy to join him and Cortex in their latest plan.

Tropy has created the Time-Twisting Machine, a time machine that allows the villains to travel through time to find more gems and crystals scattered across the timeline. At the home of the Bandicoots, Aku Aku senses Uka Uka's emergence and orders Crash and Coco inside. Aku Aku tells the two that Uka Uka is his twin brother and that he was locked in an underground prison centuries ago 'to protect the world from his malice'.

Crash, Coco and Aku Aku go to the Time-Twisting Machine, where Aku Aku gives Crash and Coco the task of recovering the Crystals before Uka Uka and Doctor Cortex do so. Crash and Coco proceed to travel through time and collect the crystals and gems, thwarting Cortex's minions (including Tiny Tiger, Dingodile and Doctor N. Gin) along the way. Doctor Nefarious Tropy is also defeated, throwing the Time-Twisting Machine into disarray.

Having obtained the crystals and gems throughout time, Crash eventually faces off against Cortex in the Time-Twisting machine's core while Uka Uka and Aku Aku fend each other off. Following Cortex's defeat, the Time-Twisting Machine implodes on itself.

Crash, Coco, and Aku Aku manage to escape from the implosion whereas Cortex and Tropy are transformed into and along with Uka Uka are left to remain in a prison of time. Development Production of Crash Bandicoot: Warped began on January 1998, with Naughty Dog given only ten and a half months and a budget of US$2.2 million to complete the game.

Programmers Andy Gavin, Stephen White and Greg Omi created three new gameplay engines for the game. Two of the three new engines were three-dimensional in nature and were created for the airplane and jet-ski levels; the third new engine was created for the motorcycle levels in the style of a. The new engines combined make up a third of the game, while the other two-thirds of the game consist of the same engine used in the previous games. Jason Rubin explained that the 'classic' engine and game style was preserved due to the success of the previous two games and went on to say that 'were we to abandon that style of gameplay, that would mean that we would be abandoning a significant proportion of gamers out there.'

An arbitrary plane was created for the jet-ski and flooded Egyptian hallway levels of the game. To create a completely fluid feel for the water on these levels, an that reflects the sky was fitted onto the surface of the water. A real was given to the Crash character at the request of the Sony Computer Entertainment America producers, who were 'sick of that little discus that's following him around.'

To create an 'arcade' experience in the airplane levels and to differentiate them from flight simulators, the enemy planes were programmed to come out in front of the player and give the player ample time to shoot them before they turn around and shoot the player rather than come up behind the player and hit them from behind. The Relic system was introduced to give players a reason to return to the game after it has been completed. The soundtrack of the game was produced by David Baggett and and composed by of. The sound effects were created by Mike Gollum, Ron Horwitz and Kevin Spears of Universal Sound Studios. Voiced the dual role of Doctor Neo Cortex and Uka Uka, while voiced the dual role of Doctor N. Gin and Tiny the Tiger. Additionally, voiced Doctor Nefarious Tropy, voiced Dingodile and voiced Aku Aku.

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A small sampling of the game's levels were prominently displayed at Sony's booth in Atlanta, Georgia. Around this time, the video game industry wondered if Crash Bandicoot: Warped was just more of the same of the previous installment. The release of Crash Bandicoot: Warped was accompanied by marketing campaigns by Sony and. The Japanese version of Crash Bandicoot: Warped was one of the first video games to support the, a that downloads minigames from PlayStation games. A playable of the game is available in the final product and can be accessed by entering a at the title screen. Character and level design American Exitus artist, who was a character designer and art director for the previous two games, reprised his role for Crash Bandicoot: Warped.

Uka Uka was created as a presence that would cause Doctor Neo Cortex to cower in fear. The emotion sketches depicting Cortex begging for forgiveness inspired the shot design and animation for the game's cinematic introductory sequence. Because the game's plot involved time travel, the time-traveling Doctor Nefarious Tropy was conceptualized. Zembillas drew the first sketches of Tropy (and the doodle he created as Naughty Dog was describing the character to him) on January 22, 1998. Tropy's wearable time-traveling device was conceptualized early on in the character's design evolution and initially appeared as a belt-like contraption that featured a displaying the year Tropy intended to travel to. Tropy's piston-driven, smog-generating time machine was made to reflect his unhealthy obsession with time.

The Dingodile character was conceptualized by Naughty Dog employee Joe Labbe, who requested a character that was a cross between a dingo and a crocodile. Zembillas drew the first sketches of Dingodile on February 4, 1998. At certain points, the character alternatively wore an Australian style hat, had a 'mop of scruffy hair' and. Naughty Dog initially wanted Dingodile to be a fire-breathing character before Zembillas suggested giving him a flamethrower to make him 'much more interesting'.

The final sketches of Dingodile were drawn on February 12, 1998. When conceiving Coco Bandicoot's companion in the Chinese levels, it was decided that a 'cute and huggable critter' that fit the Chinese theme was needed. A was originally considered but was rejected due to its similarity to the seen in Crash Bandicoot 2: Cortex Strikes Back. A cub, Pura, was chosen as an alternative.

When creating the chase sequences in the prehistoric levels, a minion of Doctor Cortex was initially animated riding the beast. Whenever the triceratops got stuck, it would thrash the minion around.

The rider was ultimately removed for technical reasons. The hatchling that Crash mounts in the prehistoric levels was drawn with -like proportions by Naughty Dog's Bob Rafei. The shark seen in the game's underwater levels was one of 's first models.

The model was originally built for the first Crash Bandicoot game, but wasn't used until Crash Bandicoot: Warped. The 'time-travel-around-the-world' theme of Crash Bandicoot: Warped allowed the Naughty Dog artists to stretch beyond the limits imposed by the island-themed setting of the previous games; each time theme has distinctly unique structures and color palettes. To demonstrate the effect that color has on the mood of an environment, level sketches, such as those of the Arabian or medieval levels, were recolored to alter the depicted time of day from day to night. Naughty Dog aimed to visually distinguish Crash Bandicoot: Warped from previous installments by 'opening up the environment' and allowing greater distances to be visible without draw-in or fog; to achieve the image of endless rolling hills and distant castles seen in the Medieval levels, was accounted for by introducing new technologies into the game engine and changing the way some of the background elements were constructed.

The most detailed of Crash Bandicoot: Warped are located in the Egyptian Tomb levels in the form of decorative paintings. To keep the image of an endless highway in the motorcycle levels from being boring, roadside details such as cacti and telephone poles were added to the scenery. Additionally, distant were added to help break up the horizon.

To give the desert highway some character, full-service and were added to the roadside to evoke a ' flavor. The is portrayed during its construction stage to add visual variety and provide gameplay obstacles. Initial ideas for the submerged stage varied from an ancient Roman-esque city in ruins to a high-tech submerged city of alien origin.

Reception Reception Aggregate scores Aggregator Score 89.07% 91/100 Review scores Publication Score 5/5 B+ 8.9/10 9.1/10 5/5 Crash Bandicoot: Warped received critical acclaim. Johnny Ballgame of concluded that the game was 'a very strong contender for PlayStation game of the year' and that the 'rowdy rowdy' gameplay will keep your head spinning for days.' Considered the game to be 'the best 2.5D platformer ever released.'

Ryan MacDonald of said that Crash Bandicoot: Warped is 'easily the best Crash yet,' describing how all of its aspects were superior to previous installments in the series, and concluded that the game was 'the most fun I've had with a 3D platform game in a long, long time.' Mark Cooke of called the game 'a barrage of good things' and said that the game's elements 'all come together perfectly.' Scott Alan Marriott of ('All Game Guide' at the time) considered the game to be 'so impressive to watch that you'll have to keep one hand firmly below your chin to keep it from falling to the floor.' The game's graphics were lauded by critics. Johnny Ballgame praised the game's graphics as 'incredibly clean' and 'detailed', citing the water in the jet ski levels as 'the most realistic-looking waves of any PlayStation game we've seen so far'. Randy Nelson called the game 'drop-dead gorgeous', detailing that 'the textures are impeccable, the animation's top-notch, and the special effects kick some serious booty.' Ryan MacDonald called the game 'one of the most beautiful PlayStation games ever', citing the game's 'smooth' character animations, 'bright' and 'colorful' landscapes, 'gorgeous' lighting effects and a 'refreshingly fast and steady' frame rate.

Mark Cooke praised the game's 'smooth' and 'cartoonish' animation as 'top of the line, bested by no other game' and its 'limitless' rendering distance and 'beautiful' 3D models as 'the pinnacle of PlayStation rendering'. However, he criticized the absence of death animations for the enemy characters. Scott Alan Marriott described the graphics as 'unbelievable' and said that 'everything is crystal clear, colorful, smoothly animated and extremely detailed.' The game's audio was also critically praised. Johnny Ballgame said that the sound 'gets you pumped to play, especially the wicked drum beats that blare when you're charging through a level with the invincibility mask.'

He also commented positively on the other audio effects, such as 'the boiling lava', 'the raging pterodactyls' and the 'zany movie voice-overs'. Randy Nelson was thankful for the game's increased musical diversity in comparison to Crash Bandicoot 2: Cortex Strikes Back. Ryan MacDonald praised the music, sound effects and character voice-overs as 'outstanding' and 'extremely well done' and noted that the onscreen lip-synching is 'almost perfectly matched to the voice.' Mark Cooke said that the game's 'over-exaggerated' voice-acting is 'like those in good cartoons, and sometimes even better', and cited an 'equally cartoonish' aspect in the music.

Scott Alan Marriott described the voice-acting as 'five-star quality all the way' and noted that the music 'captures the level setting(s) perfectly.' By 2002, Crash Bandicoot: Warped had sold over 5.7 million units worldwide, making it the. The game's success resulted in its re-release for the line-up on August 23, 1999 and for the in 2000. Crash Bandicoot: Warped was a bestseller in Japan, and was the first non-Japanese PlayStation title to receive a 'Platinum Prize' in Japan for selling over 1,000,000 units. Blue Flame Labs. Retrieved 26 September 2015. Blue Flame Labs.

Retrieved 26 September 2015. Archived from on July 28, 2008. Retrieved April 4, 2010. Retrieved April 25, 2010. Retrieved April 25, 2010.

Naughty Dog (October 10, 1998). Crash Bandicoot: Warped.

Universal Interactive Studios. Level/area: Introduction. Uka Uka: laughs Free. Naughty Dog (October 10, 1998). Crash Bandicoot: Warped.

Universal Interactive Studios. Level/area: Introduction. Uka Uka: No one dares fail the great Uka Uka even once, but you, Cortex.

You have failed me twice! / Doctor Neo Cortex: Great Uka Uka. It was that infernal Bandicoot! / Uka Uka: From deep inside my temple prison, I sent you simple instructions to follow, but you lost the Gems, you lost the Crystals, and I have lost my patience! There is now no other power source left on this planet. Naughty Dog (October 10, 1998).

Crash Bandicoot: Warped. Universal Interactive Studios. Level/area: Introduction.

Aku Aku: Uka Uka is free! It cannot be! Great evil has come.

Naughty Dog (October 10, 1998). Crash Bandicoot: Warped. Universal Interactive Studios. Level/area: Introduction. Aku Aku: After many eons, my evil twin, Uka Uka, has been freed from his underground prison. Long ago, I locked him there to protect the world from his malice. Now, freed he's once again: he must be stopped!.

Naughty Dog (October 10, 1998). Crash Bandicoot: Warped. Universal Interactive Studios.

Level/area: Introduction. Aku Aku: Children, Uka Uka and Cortex plan to use this Time-Twisting Machine to gather Crystals that lay scattered across time. I have brought you here to recover the Crystals before they do so. To open the time portal, simply stand on a button and then jump into the portal.

Naughty Dog (October 10, 1998). Crash Bandicoot: Warped.

Universal Interactive Studios. Level/area: Warp Room. Uka Uka: You insolent, insignificant morons!

By defeating N. Tropy, you have placed us all in grave risk! / Doctor Neo Cortex: Crash, Coco, you must realize that this Time-Twisting Machine is very delicate! Tropy's constant care and control, who knows what it will do!?.

Naughty Dog (October 10, 1998). Crash Bandicoot: Warped. Universal Interactive Studios. Level/area: Ending 2.

It cannot be! Not a prisoner of time again! Aku Aku: The Time-Twister Machine could not hold itself together. We were lucky to escape. Doctor Neo Cortex: Give me the mask; with it I shall take over the world! Aku Aku: It is difficult to say what has happened to our enemies, but I doubt we will see them for a loooong time. Archived from on July 29, 2008.

Retrieved April 4, 2010. ^ 'From Rags to Riches: Way of the Warrior to Crash 3'. 66 (October 1998): 18–21. Jason Rubin (2004). Retrieved November 23, 2015.

Retrieved April 4, 2010. Archived from on June 8, 2008. Retrieved April 4, 2010. Archived from on July 30, 2008.

Retrieved April 4, 2010. Charles Zembillas (May 3, 2013). Retrieved May 8, 2013.

They're dated January 22, 1998. Right before the creation of Dingodile. These are the very first concept sketches for the time manipulating N Tropy. The first sketch is original art. The doodle that I created as Naughty Dog described what they were looking for. The ones after that are photo copies. Charles Zembillas (May 5, 2013).

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Retrieved May 8, 2013. Early on I gave him a device that would allow him to travel in time. Something that he would wear. My first idea was to give him a belt like contraption with a readout as to the year he intended to travel to. Charles Zembillas (March 16, 2013). Retrieved March 17, 2013. These are the very first development drawings of Dingodile who made his appearance in Crash Bandicoot 3.

They are dated February 4, 1998. Charles Zembillas (April 2, 2013). Retrieved May 8, 2013. At one point Dingodile wore a hat reminiscent of what you'd see in Australia. I dropped the hat and tried a mop of scruffy hair instead.

There was a moment when Dingodile walked on all fours. Charles Zembillas (April 28, 2013).

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Retrieved May 8, 2013. These are the last entries in the creation of Dingodile from Crash 3. They're dated February 12, 1998. The flame thrower was added after ND wanted him to be a fire breathing character. I suggested giving him a device to do this as it would make him much more interesting.

Retrieved May 10, 2008. Archived from on December 11, 2008. Retrieved May 10, 2008. ^ Scott Alan Marriott.

Retrieved July 8, 2010. So impressive to watch that you'll have to keep one hand firmly below your chin to keep it from falling to the floor. ^ Johnny Ballgame (January 1, 2000). Archived from on 2011-06-07. Retrieved July 8, 2010.

A very strong contender for PlayStation game of the year. Its 'rowdy rowdy' gameplay will keep your head spinning for days. ^ Mark Cooke (November 1, 1998). Game Revolution. Archived from on 2012-05-03. Retrieved May 10, 2008. A barrage of good things.

The graphics, sound, music, levels, and difficulty all come together perfectly. Naughty Dog has made Crash a much better game, something that is commendable when so many sequels come up short. ^ Ryan MacDonald (November 5, 1998). Retrieved July 8, 2010. Easily the best Crash yet. Every aspect of the game is better: new moves, levels, bosses, graphics, sound, and gameplay.

It's the most fun I've had with a 3D platform game in a long, long time. ^ Randy Nelson (November 4, 1998). Retrieved July 8, 2010. A drop-dead gorgeous game. The textures are impeccable, the animation's top-notch, and the special effects kick some serious booty. ^ ' Crash Bandicoot: Warped Review'. Official U.S.

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PlayStation Magazine.: 40. As some would argue, the best 2.5D platformer ever released. July 9, 2002. Retrieved April 4, 2010. Retrieved April 4, 2010. sales chart, March 1999, published in issue 43 Sources.

Staff (1998). Crash Bandicoot: Warped Instruction Booklet.

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